Warden of the Woods
The largest and most influential of the sects in the Eldeen Reaches is the Warden of the Woods. The Wardens are primarily human, but include elves, half-elves, gnomes, a few members of other races. They guard the plains and forsts, protecting nature and the people living there from all threats-natural and unnatural alike.
The Great Druid Oalian is recognized as the ultimate authority in the region by all the sects except the Gatekeepers. The Warden of the Woods, directly serve Oalian and act as his eyes and ears throught the region.
The Warden of the Woods, like the Gatekeepers, maintain static communities where children are raised and taught. The Warden of the Woods dominate the region. Over the last three decades they have spread out across the plains as well as continuing to occupy the great forest. The Wardens seek to maintain the balance between civilization and nature. Human, orc, bird, and beast all have a place in the world-they just need to be provided with the proper aid and guidance. The Wardens protect travelers from bandits, rabid beasts, and the aberrations that lurk in the shadows. They have no problem with agriculute and animal husbandry, as long as both land and beasts are treated with respect and compassion. The work with farmers and ranchers to ensure that the needs of nature are met.
The druid sects have little influence outside the Eldeen Reaches. Within the great forstt, there are friendly ties between the Warden of the Woods and the Gatekeepers. The other sects respect the Great Druid, but generally come together only for important conclaves and rituals. Oalian has forbidden open conflict between the sects. However, individual druids and rangers often follow their own hearts. Warden of the Woods often follow their own hearts. Warden of the Woods often interferre with Ashbound raids, and the Children of Winter occasionally clash with members of other sects. However, all personal vendettas are set aside while druids are in Greenheart or in the presence of the Great Druid.