Amars

Description:
Level 1 Human Fighter
Amars
+4
19
Strength
+2
15
Constitution
+1
13
Dexterity
+0
10
Intelligence
+0
11
Wisdom
+0
10
Charisma
HIT POINTS
Total
30
Bloodied
15
Surges
11
Value
7
SAVE MODIFIERS
Description.
+1
Initiative
SKILLS
+1
Acrobatics
+0
Arcana
+9
Athletics
+0
Bluff
+0
Diplomacy
+0
Dungeoneering
+9
Endurance
+0
Heal
+0
History
+0
Insight
+5
Intimidate
+0
Nature
+0
Perception
+0
Religion
+1
Stealth
+5
Streetwise
+1
Thievery
17
Armor Class
17
Fortitude
12
Reflex
11
Will
RACE FEATURES
Bonus Feat
Choose an extra feat at first level.
Bonus Skill
Trained in one additional class skill.
Bonus At-Will Power
Know one extra 1st-level attack power from your class.
Human Defense Bonus
+1 Fortitude, Reflex, and Will
CLASS FEATURES
Combat Challenge
Mark your foes. They get a -2 to attacks not including you. Make melee basic attack against adjacent marked foe who shifts or makes an attack not including you. Mark last until end of your next turn or marked by another.
Combat Superiority
Add wisdom modifier to opportunity attacks. Hit ends foe’s movement (if any) this action.
Two-handed Weapon Talent
+1 on attacks with two-handed weapons
FEATS
Action Surge
+3 to attacks when you spend an action point
Power Attack
+2 damage for -2 attack
BACKGROUNDS
Military background
+2 Endurance
AT-WILL POWERS
Power Name
Description
ENCOUNTER POWERS
Power Name
Description
DAILY POWERS
Power Name
Description
ATTACKS
1d4 + 0
+0 vs AC
Melee Basic
EQUIPMENT
Vicious Greataxe +1
High crit;
Critical: 1d12
Bracers of Mighty Striking
When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll.
MONEY
Platinum
0
Gold
10
Silver
0
Copper
0
Miniature Giant Space Hamster
Boo
When the going gets tough… somebody hold my rodent!
Senses: Low-Light Vision
Speed: 3
Constant Benefits
You let your familiar do the thinking, and gain +2 on Diplomacy checks.
Active Benefits
Go For The Eyes: When you score a critical hit, your target is blinded (save ends).

Character Sheet Maker by ChainsawXIV

Bio:
Amars is a giant of a human, standing at 6 feet 2 inches and weighing in at about 220 pounds. He has striking deep-set crystal blue eyes and a flattop of golden sunlight. He greets men with a hearty handshake and greets women with a courteous bow and a heartwarming smile, just like his mother had taught him.
Amars, for all intents and purposes, grew up on the training field of battle learning, from a young age, the ins and outs of the art of warfare. His fondest memories are of those times during the day spent training with his father in the way of the great axe, and with his mother at night learning the ways of the world, signing, and learning how to behave.
At Amars’ coming of age ceremony, Amars was presented with his father’s great axe while his mother gave him a shiny new suit of scale mail armor. Amars treasures his great axe and armor greatly.
Amars learned two very important life lessons from his parents that he holds dear to him. His father taught him the glory and greatness of what should be everyone’s right of freedom, while his mother taught him of the beauty and power of kindness.
Amars then enlisted in the same military unit as his father, the Fifth Foot Regiment. There he meets his now friend and companion Arghesh but shortly before his unit was deployed the Last War ended.

Amars

Dark Side Sirrus_M